The Curse of Strahd
The Fated Battle: Your enemy is a creature of darkness, whose powers are beyond mortality. If you mean to fight him, you will find him lurking in a hall of bones in the dark pits of his castle
Reward: Who can say what lies beyond the gate when the Devil holds the key?
The Fated Knowledge: "A wounded dusk elf has what you seek. He will part with the treasure to see his dark dreams fulfilled."
Reward: "Knowledge of the ancient will help you better understand your enemy."
The Fated Holy Symbol: "I see walls of bones, a chandelier of bones, and a table of bones — all that remains of enemies long forgotten."
Reward: "A powerful force for good and protection, a holy symbol of great hope."
The Fated Weapon: "Find the Mad Dog’s crypt. The treasure lies within, beneath blackened bones."
Reward: "A weapon of vengeance: a sword of sunlight."
The Fated Ally: "I hear a wedding bell, or perhaps a death knell. It calls thee to a mountainside abbey, wherein you will find a woman who is more than the sum of her parts."
Reward: "One who will help you greatly in the battle against darkness."
The Bones of St. Andral: Find St. Andral's bones and rehallow the church Failure: The Devil and his spawn attacked the church before the bones could be found, allowing them free reign to terrorize the faithful. Find Arabelle: The athinganoi: Find Luvash's missing daughter, Arabelle Reward: The gratitude of the athinganoi outside of Vallaki and a treasure from the treasure wagon
Wine Delivery: Athinganoi Camp. Deliver the late wine shipment to the athinganoi camp
Reward: A treasure from the treasure wagon
Everything All Right? Check on the winery for Davian at the Blue Water Inn
Reward: Davian's gratitude
Wine Delivery: Blue Water Inn. Deliver the late wine shipment to the Blue Water Inn
Reward: Free room and board until the end of time
Divide and Conquer. Take Izek Strazni out of the picture so that Lady Wachter can make her move.
Reward: Lady Wachter's gratitude
The Clockwork Masterpiece. The magnum opus of an ancient master of clockwork, Fereidones, was identified as having been in Castle Ravenloft at some point in history. It is said to be a clockwork man. Could it still be there?
Viktor Vallakov's Magical Experiments: The Baron's son is experimenting with a teleportation circle that he believes will transport him to the world of the living. He is looking for people to help him test it out.
The Wizard of Wines Winery
Purify the Poisoned Wine: Vallaki might have some antitoxin, but it will taint the taste of the wine. (2/3 purified)
Reward: Inspiration for the whole party. Purified wine untainted by antitoxin can be turned into another delivery of wine that can be made in return for a reward
The Missing Gemstones. Find the missing gemstones for the Winery. Without at least one gemstone, the vineyard will soon wither and die.
Gemstone 1, missing for 10 years: Location unknown
Gemstone 2, stolen recently by Baba Lysaga: Location unknown, but believed to be with Baba Lysaga in the ruins of Berez south of Vallaki. Said to be extremely dangerous.
Gemstone 3, stolen very recently by the druids: Was taken back to the pagan holy site of Yester Hill close to the winery.
Reward: The immense gratitude of the Martikovs and the rest of the valley.
Wine Delivery: Krezk. Deliver the late wine shipment to Krezk. Reward: Entry into the village.
Something Borrowed. The Abbot wants you to find a wedding dress for Vasilka within 30 days.
Reward: The Abbot will perform his miraculous works to resurrect you if you are killed, but no more than 3 times in total.
The Valley of Barovia
Find Sanctuary for Irina Kolyanovna Lead: The walled town of Vallaki is beyond the devil's sight Lead: The Abbey of St. Markovia in Krezk is a holy bastion against darkness
Reconvene with Rictavios
Ezmerelda: Find Ruaidhri mac Riagan, Ezmerelda's old mentor
The Mad Mage of Mount Baratok
Rumored sightings on the northern shore of Lake Zarovich, at the foot of Mount Baratok, occasionally zapping fish with lightning bolts
The Witch of Lake Zarovich
She is rumored to sell potions and spellcasting services.
Said to live in a hut in a clearing on the eastern shore of the lake.